The Achskelian Fallacy

Each to their own
- The characters fight a different battle

Having cleaned up after their house warming, the characters find them selves in a rain soaked Makrinusburg. One dark night, while even more rain is pouring it knocks on the door.

It is the butler, of the esteemed Lady pretorius, Olmos that has come to offer the small entourage a dinner invitation. Olmos is not super succesful in his dealings with Storm, but quickly offers the invitation to Allaran, and whomever he might see fit to bring.

The Hallway and generally the mansion is exquisite. The lady herself receives them in the small dining hall. A dark hardwood room, comfortably offering seating to 12 people. in short, the Lady asks them to be her retinue at the weekends dealing at high court. The matter of the gnolls is to be discussed. This is here the characters experience the battles that are fought amongst the nobles. Each have their own suggestions, each in turn favoring their own agendas.

As night falls, Lady Pretorius has one strong ally in the Young Sir Byron, and a possible alligiance with the powerful Lord Krenon. But as night falls, the city streets of Makrinusburg crawl with more sinisters things than bickering nobles….

As Lord Pretorius and Lord Krenon rode together in the twilight, the retinue was approach by to drunk people recognizing the characters as a heroes og Speleos and the people who slayed the crazy wizard at the Pontoppidan’s Estate. Allaran was tempted to go to be cheered at, while playing music and telling stories – the other were lured by free wine.

They accepted on the conditions of meeting them all later at The Prefects Winehouse(not to be confused with The Perfect Winehouse) and so continued down the street as a troupe. Suddenly 4 Cyclops stepped out, from behind the shadows… as it turned it, they were not the only creatures interrupting the midnight stroll. As the Cyclops engaged as interference, a group of Dark Elf Assassins shot Lord Krenons horses dead, right under him, then engaged the lord himself. Magic and blades befell Allaran and Storm and the struggle seem to go either way. Even though the Cyclops fell easily, despite their tough appearance, the ashen skinned assassins proves a more difficult adversary… until Zug let his tremendous axe fall, with all the might of his ancestors, which almost cleaved the leader. The rest was a matter of clean up.

The honorable Lord Krenon survived and became a stout ally in the dealing the following day.

In High Court, the Emperor refused to let Adventures take on matters of the state. Not until Storm proposed to do it all for free, did the Emperor open up a little. Then they would have to return all the loot they gathered to the Empire – that would be doing it for free! Negotiations began about a limit for covering their expenses. This lasted until something unexpected happened: A knight from the Platinum order rode in, fell of his horse, and cursed the gnolls, the betrayal and trolls with his dying breath. Then started a rain of gold coins… all the Lords and Ladies pooled together a reward for the heroes, if they could find answers to and possibly end the Gnoll incursion. The heroes accepted, walked over the pile of gold, readily amassing around the 10.000 gold coins and into the night…

…to start the search for answers to finally bringing the incursion to an end!

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A Quest with in a Quest
Honesty?! what a novel idea!

Eventyrene fik en opgave et [[:Baron Byron]] som bad dem om at eskortere hans søn til [BYEN] hvor han skulle begynde sin tid i kloster. Undervejs ville han gerne have at de kurrede sønnens lyster til at være eventyrer ved at tage ham med på et quest,

Gruppen finder en Historiker og hans søster som gerne vil ha dem til at hjælpe ham med at bryde ind i en gammel menneske troldmands grav. Han skulle eftersigende ha en optegnelse af hans oplevelser da Elverne stjal magien fra menneskerne.

De finder graven og banker de edderkopper der bor i hulen som leder ind til gravkammeret. Inden for er der en flot stor riddersal, hvor de skal danse en vals for at åbne op for næste kammer.

Det næste kammer er først en smuk have med massere af træer, indtil de indser at det er en illusion hvor på at illusionen falmer og bliver erstattet er en labyrint af wall-of-force og et par mekaniske udfordringer.

De finder herligt loot bla en Rod of wonder og en scroll case med troldmands beretninger.

Da de tager fra hulen og er på vej tilbage bliver de først angrebet af 3 kobolter med slynger og mens eventyrene har deres opmærksomhed rettet mod dem angriber 14 andre kobolter fra den modsatte side. En af dem får stjålet scroll casen og eventyrene spore tyven til en gammel forladt by, ned i kloakkerne, rundt i det rådne lordt indtil de til sidst kommer op i byens gamle kirke. Her ser de tyven aflevere scroll casen til en ung grøn drage. En drage som de tilsidst får tampet.
Den Sorte Feys Jacoun bliver smittet med filth feber i kloakkerne, men bliver dog rask igen.

Fremme i byen eksperimentere gruppen med et nyt koncept og fortæller de sønnen hele sandhenden om hans far som ikke vil ha at han bliver eventyre, selv om han nu klarede sig rigtig godt…. og de var ekstra lede ved ham.

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Update
Ding!

Hejsa Alle!

Som i kan se på den XP total er I/vi nu level 4

Det betyder +1 til 2 stats og en Feat

Husk at opdatere alle Skills og defenses, da bonus for ½ leve, nu er 2

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Elandors meet
En rejse ind i mørket

Uvidene er den lille gruppe på 4 personer der rendte ind i problemer i timber town for derefter at drage mod Elandors meet, Klar over at ‘Pearce’ Jenkins (der har fundet et par venner i Zug og mal) Har overhalet dem fordi de ledte efter problemer på vejen der ud så Jenkins og hans 2 venner når frem før de andre turen går ned i mørket hvor de udforsker den mystiske by der er hjemsøgt af udøde der er mange rige skatter der nede tydligvis er der en del der har tænkt at stedet er blevet lootet før eller også har man ikke kunne finde de hemmelige døre der var der… eller også er de alle faldet, til de udøde vogteres ondskab.

Men efter at have kæmpet sig igennem assorterede skeletter, både af den svage og hårdføre og sårgar den flammende af slagsen, fandt de tre Tomb Raiders blandt andet:

Bracers of Crushing (2 dmg på MBA)
Frostbite – an old dwarven Battleaxe with the power of the old gods. +1 Ench. og det kan den give som Cold Skade)
Great Axe of Dominion (
2 ench.)
Symbol of Save your Ass (power: reaction: +5 til targets save i hans egen tur))

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The story so fare
A hero's journey starts

The adventures was asked to investigate some problems at a lumber site
Goblins attacked and kicked the adventures asses and took them prisoners
The adventures got away
Got some back up back at the town
Payback time!
A f**king archer in a tree did course some troubble but Hammerhorn climbed up after him.
The adventures wiped the goblin camp (and gained lev 2)

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